Ghostbusters: The Video Game


 * Ray Stantz: (On TV) Are you troubled by strange noises in the night?
 * Egon Spengler: (On TV) Do you experience feelings of dread in your basement or attic?
 * Peter Venkman: (On TV) Have you or your family actually seen a spook, specter or ghost?
 * Ray Stantz: (On TV) If the answer is yes, then don't wait another minute.
 * Peter Venkman: (On TV) Just pick up the phone and call the professionals!
 * Egon Spengler: (On TV) Call the...
 * Peter Venkman, Ray Stantz and Egon Spengler: (On TV) Ghostbusters! We're ready to believe you!
 * Peter Venkman: (On TV) Franchises available soon! Call for details.
 * (All cameras go haywire)
 * Security Guard: Oh! Russell! Hey, man. You near the East Wing?
 * Russell: Yep.
 * Security Guard: (On Radio) B-b-by the new Gozer exhibit?
 * Russell: Yeah. Why?
 * Security Guard: (On Radio) There's something headed your way!
 * Russell: Wait. I hear something. I'm gonna take a look. [One exhibit's eyes glow]
 * Security Guard: (On Radio) You wanna hear something really creepy? I was reading about Shandor, you know the guy who donated most of the Gozer stuff. He was into the occult. You know, the supernatural. Weird dude!
 * Russell: (Startled at the sight of a skeleton exhibit) Uhh, why don't we talk about it some other time. Any other time. (Waves flashlight. He sees a woman running) AAAAA! Hey, you can't be in here. Stop! (Sees a blue shockwave.) AAAAAAAAA!
 * (Shockwave reaches to the whole of New York.)
 * Janine Melnitz: (On phone) Ghostbusters. Is your haunting an apparition, poltergeist, phantasm, wraith, banshee, demon, spectre, tortured soul or - [pauses] What? (Shows a trapped Slimer) No. We do not summon dead family members and catch them so you ask them the combination of your safe. Yeah, well, same to you, pal.
 * Ray Stantz: Hey! It's the new cadet. Welcome aboard!
 * (Ray is wearing an improved proton pack. Egon is fixing it.)
 * Egon Spengler: This might be a little dangerous.
 * Ray Stantz: Great. Danger is our life.
 * Egon Spengler: We'll start at fifty-percent capacity. That should keep any burning or tissue damage to minimum.
 * Peter Venkman: Hey. If you're gonna burn any tissue, do it to the new kid. You can't use Ray. Our mortgage in his name.
 * Ray Stantz: I guess he's right. What's your name, kid?
 * Peter Venkman: No names, Ray. I don't want to get too attached to this kid. You know, just in case. You remember what happened to the last guy? (Rookie places in the pack) He's tuned and ready to go.
 * Egon Spengler: You may feel a little tingle. Good. We've perfected an extensive and rigorous training regimen that will teach you all your equipment's basic functions.
 * Ray Stantz: It takes some time to achieve Master Throw Skill, but it's definitely worth the effort.
 * (The blue shockwave approaches them)
 * Egon Spengler: Was that us?
 * Ray Stantz: I don't think so.
 * Peter Venkman: Ray?
 * Ray Stantz: Had to be some sort of Psi energy pulse! Substantial! A significant collected and centralized necromantic convulsion level seven or more.
 * Egon Spengler: Agreed. We need EMF measurement checks now.
 * (Slimer's cage cracks)
 * Janine Melnitz: I know the answer, but I'm gonna ask anyway... is a level seven, uh, whatever ...bad? Or very bad?
 * Egon Spengler: On a scale of one to ten, I would say...
 * Peter Venkman: Let me guess. It's a seven. Let's just say we're about to get real busy. (Slimer escapes) And that is not the fun kind of getting busy - is it, Ray?
 * Ray Stantz: Look out. Slimer's escaped again!
 * Peter Venkman: (Sarcastically speaking) No, wait. Come back.
 * Ray Stantz: Slimer went that way! Follow him!
 * Egon Spengler: There it is. It seems oddly drawn to the containment grid.
 * Ray Stantz: He's been fascinated with it ever since you added the viewer to the unit. Okay. Easy now, cadet. I'll talk you through this. Use the proton steam to get his attention. No! Not the Containment Unit! That's some highly sensitive equipment you're disintegrating there, kid! Oops! You let one out!
 * Egon Spengler: (heard from Peter's communicator) That's my fault. I was fine-tuning the interspatial gasket this afternoon. I'll fix it. You two get those ghosts back.
 * Ray Stantz: He went into the sub-basement! And his escape friend went with him! Hmm. Come on kid, we got a job for ya. Taking the right precautions, Slimer's harmless. Uh, more or less. Not sure about the other guy, though... Okay, let's go get 'em, then. Oh, and don't sweat the containment unit. it's easy to get excited your first time out with the proton steam. Egon will fix it in no time. Now, first and foremost, before things get out of hand. You want to get to know your proton pack. It can be your best friend out there in the field. Everything you need to know is displayed on the pack itself! Here's where you keep an eye on your current physical condition. The more green that's on the bar, the more damage you can sustain and still stay on your feet. The bar indicates your pack's heat level. When it gets to the top, you'll went to vent the pack and keep it from shorting out and resetting. For the most part, capturing a ghost is pretty straightforward. We break it into three basic steps: Sap 'em, Cap 'em, and Trap 'em. Special entities derive all their strength from an accumulation of PK energy. Blasting them with your proton stream or other offensive equipment helps to dissipate that energy. Dissipating their PK energy also makes them easier to capture. Do it again! See that overlay on the ghost? It indicates the current accumulation of a ghost's PKE. The The more you disperse, the weaker it becomes. Ooh! We lost Slimer! There it is! Ugh. And I thought Slimer was disgusting. All right, you've got it good and winded. Next stage: Cap 'em! You can project a capture stream, or wrangler, manually, using this control. On the other hand, the pack will detect when a ghost is sufficiently weakened and auto-select the capture stream setting. Get in there and throw a capture stream on that tub of goo! Fantastic! You've got it! Soon as your ghost is in your capture stream, the slam meter begins to slowly charge. Whoops! Monkey suit doesn't like that! You've gotta fight him to keep him in the cone! Very nice, cadet. You've got some real promise! Oh and always remember to retrieve your trap!
 * Egon Spengler: Did you get them?
 * Ray Stantz: Ah, we're batting .500. Slimer slipped out. Our cadet bagged his first one through! A very nasty customer. Oh, and you've got to be very careful about crossing the streams. In a word: don't do it.
 * Egon Spengler: Seriously.
 * Ray Stantz: Stings like the dickens, too.
 * Peter Venkman: Hey, how come this mump gets all the new stuff?
 * Egon Spengler: He's our new "Experimental Equipment Technician".
 * Peter Venkman: He gets a cool tile, too?
 * Ray Stantz: It means he gets to carry around a bunch of untested, extremely, dangerous hardware that if not handled correctly could blow him somewhere into New Jersey.
 * Peter Venkman: Oh, this knucklehead lugs around our very dangerous prototype hardware that could potentially blow us into New Jersey? Thanks! Keep the title, kid. It'll work hard on you. Scooter? We need to go, let's roll.
 * Vigo: I see evil of the times to come. You will remember paying $1.45 for gas and will weep hot tears for yesterday. What was will be. What is, will be no more. Did you know that the human large intestine, when stretched out, will wrap around a city block? You have to get a running start.
 * Egon Spengler: Where to, Ray?
 * Ray Stantz: The Sedgewick Hotel. It's the first place that little spud go.
 * Egon Spengler: Right. Back to the initial manifestation point.
 * Ray Stantz: They've got a real buffet.
 * Peter Venkman: It's a great one. When Winston returns from the opera, extend an invitation to join us at our table at the Sedgewick. Hey you! You're up, buddy! Training will be on the job tonight. Try not to destroy too many Manhattan landmarks... that's our job.
 * Sedgewick Hotel Manager: That disgusting green blob is up on the 12th floor again, wreaking havoc! I demand a refund right now!
 * Peter Venkman: Sir, if you check the fine print on our invoice.
 * Ray Stantz: Invoices. Right, invoices... you'll see that your warranty on re-haunting expired some time ago. You should've taken the extended service agreement.
 * Egon Spengler: I'm getting some interesting PKE spikes here. Disturbances don't seem to be exclusive to the 12th floor. I'd like the chance to look around the building a little more.
 * Ray Stantz: Good. Dug up what you can. That little greenie shouldn't cause us too much trouble.
 * Peter Venkman: Well, hello. You're perfectly safe now, Miss. The Ghostbusters are here.
 * Dr. Ilyssa Selwyn: Back off, loser. Never gonna happen.
 * Peter Venkman: Haha. That approach rarely works with me. I'll show you why later.
 * Ray Stantz: Ah, by the way, cadet, we get paid by the job, not by the hour. Let's go. Alright, ace, get ready.
 * Peter Venkman: Dr. Stantz, if you'd do the honors?
 * Ray Stantz: Proud to, Dr. Venkman.
 * Peter Venkman: Part of our settlement with the city: proton packs must remain off in heavily populated public areas.
 * Ray Stantz: And in close quarters. It minimizes the city's liabilities and satisfies the restraining order the maid here had put on us.
 * Peter Venkman: World we live today. You shoot a proton stream of highly charged particles at someone...they get all sue-happy.
 * Ray Stantz: It's him!
 * Peter Venkman: Nice. Now we got another plaintiff. Aw, come on, Ray! I'm the one that gets a face full of slime every time the little green buddy escapes! He doesn't even know me well enough to hate me.
 * Ray Stantz: Ah, yow! Jeez.
 * Peter Venkman: We're burning daylight, pilgrim. Can we get outta here?
 * Ray Stantz: Alright...showtime. We wear him out, then we capture him. That's what your proton steam is for. You've got him on the run! C'mon, let's go! Peter!
 * Peter Venkman: Nah, I've seen this one already. Know how it ends. You two have fun though. I'll cover the elevators and escort any ladies safely to their rooms.
 * Ray Stantz: Yeah, ok. And this signal looks just like your elusive little targeted entity. Your meter will flash and buzz when it detects a potential signal. The Paragoggles are linked directly to your active PKE Meter. This lets you see otherwise undetectable phenomena, while you track it. Ghost trails, object auras, all kinds of cool events! Now, when the center bar packs, you're headed in the right direction. When its flat, you're following a cold trail. Line the target up with the smallest circle for the best scan. Okay! You got it! Now, just take a scan. Way to go! Red signifies a hidden ghost. Green indicates an environmental paranormal anomaly. Blue means an active sample. You're red hot! Careful! Getting a good scan is sort of like taking a good snapshot. Careful! Phew! Whoa! He's definitely been here. An 'active sample' is something you can collect, like a cursed artifact. We get paid extra for everything we scan and collect. Then we roll it back into Research and Development. The extra funds let us experiment with new equipment and offensive technologies. Which, is turn, you get to wear on your back to test. Remember, you can always review techniques, tutorials, and equipment in your online Ghostbusters Field manual. It's all accessible from your PKE Meter.
 * Peter Venkman: Ray! I don't feel good!
 * Ray Stantz: Peter, come in! You okay?
 * Peter Venkman: Uh-oh. Man down! We've got a man down!
 * Ray Stantz: Go, go, go! C'mon! Shake a leg! You can move faster than that, can't you? Double-time, cadet! He's been slimed! Again! Hustle over here and help him up, will ya?
 * Peter Venkman: How did this even happened? I was covering the elevators! The mutant stromboli snuck up on me. Gah...funktified again.
 * Ray Stantz: When one of us goes down, we always help each other out. It's all about teamwork.
 * Peter Venkman: Oh, no, my friend. That was back in the pre-smiling era. Right now, it's all about payback!
 * Egon Spengler: (heard from Peter's communicator) You guys need to get down here immediately. Our live-in science experiment is tearing apart the lobby, and he's not alone.
 * Ray Stantz: More ghosts? But we gave this hotel a clean bill of health five years ago.
 * Egon Epengler: (heard from Peter's communicator) New people die everyday.
 * Ray Stantz: Call the elevator, Junior. Alright, Slimer! You've had your fun! The elevator's off limits! Egon, come in. I think we're stuck in the elevator. We need some HELP!
 * Peter Venkman: Think we're stuck? Well, let's see... Think we're stuck, think we're stuck, think we're stuck... Ray, you guys uh...good with officially stuck in the elevators? Show of hands...
 * Ray Stantz: Here it comes...
 * Peter Venkman: Kill it, Ray!
 * Egon Spengler: Need a hand?
 * Peter Venkman: You always fail me, Ray? Don't you?
 * Ray Stantz: Nevermind the Onionhead for now. The ghost with the red cap is fighting hard to hold, stasis!
 * Peter Venkman: Come on! He's a New York bellhop! Just tip him, will ya!
 * Egon Spengler: The convulsive PK shockwave really stirred the nest. Man, this lobby is so wrecked!
 * Peter Venkman: Can we please call Winston and tell him his night off has officially ended?
 * Ray Stantz: More of them! They've split up!
 * Egon Spengler: Ray, follow me! The others are floating back upstairs. Venkman, you two pull our friend Slimer into a trap as fast as you can. There's a massive bulge in these spikes indicating this isn't just come routine clearing job.
 * Peter Venkman: He gets so bossy when he hasn't had his nap. Hey now... is that honey-gazed ham ...and prime rib? There. The Alhambra Ballroom. No way he could pass that up.
 * Sedgewick Hotel Manager: Absolutely not! You can't go in, the Rodriquez Bar Mitzvah is set to start in half an hour!
 * Peter Venkman: I'll bet the beef brisket is today's special.
 * Sedgewick Hotel Manager: ...and you've done quite enough already. I'm sure the... thing ...will just go away... I...I'm... willing to risk it. You're not going in there!
 * Peter Venkman: That's all we needed to hear. Alright, we're out! Coffee time, everyone! Service has been declined beyond this point.
 * Egon Spengler: (heard from Peter's communicator) Sounds like the Alhambra's off-limits...
 * Peter Venkman: The shuntz say. Nobody slimes Pete Venkman twice and gets away with it.
 * Egon Spengler: (heard from Peter's communicator) Be careful, Peter. Remember the Ellis Island incident?
 * Peter Venkman: The Alhambra should be right through...here. Hello? Chef? Okay, champion. You lead for a while. Alright, don't touch the slime. It's slimy...and it's extremely dangerous. Yaaghhh! You'd think I'd be used to that stuff by now! Nothing to worry about. Most kitchens have self starting pilot lights. Okay, I dare ya! Everything but the kitchen sink. This is why I eat out of a can. Alright, check this out. To trap him, you've gotta grab him and to grab him, use the other half of the Proton Wand: the Capture Stream. That's all there is to it. You just throw this junk anywhere. We don't stick around and clean up. You know, I thought that guy said 'Rodriguez Bar Mitzvah.' Would it kill him to mix in a green salad once in a while? I'm gonna take backup. Blast him until he's dazed and then throw your capture stream on him. Good, good. That's it, buddy. You've got the little monster breathing hard. Got him! Now trey to hold him still - you gotta wear him down. When he's tired, you'll be able to put his sorry crater of a butt into the trap. Yeah! Perfect! See? That's a big wow. That'll teach that pitful goop-sack to slime Pete Venkman. And, by extension,...you. Perhaps a place setting disturbed. Still pretty much ready. Full go for the Rodriguez blowout.
 * (Sedgewick Hotel Manager arrives)
 * Sedgewick Hotel Manager: The Alhambra Ballroom! The Bar Mitzvah! What have you done? The guests are arriving in fifteen minutes!
 * Peter Venkman: And what seems to be your problem? Thanks to me and my new exclusively assigned recruit here, the festivities can now proceed in an entirely ghost-free environment, so you're welcome. Eh? And to the Rodriguez: L'Chaim from the Ghostbusters!
 * Ray Stantz: Nice of you guys to join us. You grab the little spud?
 * Peter Venkman: Ray, we need to heart-to-blob talk with this one or we are gonna have discipline issues when he's a teenager.
 * Ray Stantz: Oh-oh! Heads up! Your initiation is over! Now give us a hand! We've got a couple of really persistent, troublesome spirits here! Nice streaming. You're getting hang of it. Good trap work.
 * Sedgewick Hotel Manager: Who's going to pay for all of this?!
 * Ray Stantz: No need to worry, sir. As you know, the Mayor rode to office on a strictly pro-Ghostbusters platform, and we now invoice the city directly for all captures and eliminations. An unhaunted New York is a tourist friendly New York.
 * Sedgewick Hotel Manager: No... the damage!
 * Egon Spengler: The Mayor and city have taken out an extensive insurance policy as well so you're covered.
 * Peter Venkman: Honestly, I'm sensing some hostility here. Perhaps we shoudl just leave the ghosts here if that's what you would prefer, sir.
 * Sedgewick Hotel Manager: No... no. But please, be discreet.
 * Ray Stantz: Discretion is our professional watch word. Head's up! Whoa! Where did HE come from?!
 * Egon Spengler: I suppose we should go after him. Unless you want to discuss it first?
 * Ray Stantz: Cadet. Go with Dr. Spengler. Check out the angry fisherman.
 * Egon Spengler: This way. Looks like he's drifting upstairs. Shh. Look out! Can't get across there! Move! Take the lead! Take this map!
 * Ray Stantz: Hey! Is there a bathtub overflowing up there?
 * Egon Spengler: More specifically: a 7000-cubic meter bathtub filled with prontonically charged seawater? And, um, sea cucumbers? Ray, did you tell the recruit about semi-dimensional rift entities? This type of highly agitated environment is a likely manifestation point.
 * (Egon Spengler, Ray Stantz and Peter Venkman arrives)
 * Egon Spengler: Good work. You are alright?
 * Ray Stantz: Nice going! You might really be the right person for this job.
 * Peter Venkman: Yes, you have destroyed a significant section of a five-star New York hotel in just under three hours. Your mother and I are so proud. Aren't we, Egon?
 * Egon Spengler: He's got something! Let's track it down!
 * Peter Venkman: Egon? Ray? This is something new for us, isn't it? First one I've ever seen! It's some type of highly focused anthropomorphic animator: an entity which artifacts familiar objects to itself so it can materially manifest its rage!
 * Egon Spengler: It's generating a field of attraction so strong that it's able to reassemble its component parts! Wrangle it!
 * Ray Stantz: Yank it out of there.
 * Egon Spengler: Wrangle it away.
 * Peter Venkman: I thought I didn't like knives and forks flying at me. But, when knives and forks become a big angry giant, that's really me not liking it. A lot. Happens everyday, right? Anybody hear from Zeddemore?
 * Winston Zeddemore: Uh, guys? I'm right outside. And so is something else.
 * Peter Venkman: Gosh we've missed you, partner. Glad you could make it. But first, how was Aida? Mhmm. Well, we had to make do with, uh, this new specimen here.
 * Winston Zeddemore: I've been trying to get here for over four hours, Peter! Traffic is a little blocked right now!
 * Ray Stantz: Wait...I know that thud...
 * Egon Spengler: Winston, what do you see out there?
 * Winston Zeddemore: It's big, it's clean and soft and white. And you all aren't gonna like it.
 * Ray Stantz: No... this is not possible. Not here. Now now. not again! Wasn't me this time, I swear it.
 * Peter Venkman: Pull it together, Ray. What do we have that can stop that cheap confection?
 * Winston Zeddemore: Ray, weren't you gonna finish up the install of the Super Slammer today?
 * Ray Stantz: The Super Slammer? Sounds untested, tacky and exciting. I'm in. But will it work?
 * Egon Spengler: Against the minions of a god? That was never the intent, but in theory I suppose it could. But a Muon trap of this capacity has never been used, or even tried before.
 * Peter Venkman: Uh-huh and why would that stop guys that don't know any better?
 * Winston Zeddemore: Yeah, man. What are we? The FDA?
 * Egon Spengler: We'll have to clear a path through this mess first. Get moving! His reside is animating!
 * Ray Stantz: Lordy help us! Stay Puft is somehow hatching these... mini minions from himself. Well, there's paranormal physiology for ya. Always something to make your stomach turn. Nettlesome little yaprpers!...and yet today they look so darn tasty. Blast 'em.
 * Egon Spengler: Multiple class 5 FRV's! Inbound! Ray, prepare the Muon trap.
 * Peter Venkman: Switching on the Muon trap.
 * Ray Stantz: Ah, yeah! My favorite song: 'Switched-on Muon trap!'
 * Winston Zeddemore: Oh yeah! I'm LIKING the Super Slammer!
 * Egon Spengler: Throw all the ghosts you capture at the Slammer. You can relinquish your handheld unit.
 * Peter Venkman: I dreaded you when you were alive. You're worse! And whoa! Ohh! What, big soap shortage in the afterlife, guys?! Don't give them change! You're only encouraging them!
 * Egon Spengler: Venkman, we need to have a talk about tolerance!
 * Peter Venkman: Uh, Ray? Can you stop the car for a minute?
 * Egon Spengler: No. No if we're going to catch up to our old friend. I'm detecting something...significant... ...behind us.
 * Winston Zeddemore: What is it? Am I hearing wings?
 * Egon Spengler: Class six!...kinetic animators! Multiple contacts!
 * Winston Zeddemore: Grab him ans slam him, noob!
 * Egon Spengler: Interesting. Ghosts and gargoyles.
 * Ray Stantz: Hey! That was a game: 'Ghosts and Gargoyles', a game we played when I was in the Seminary.
 * Peter Venkman: Ghosts and Gargoyles. What dink game didn't you play? Do you have your eight-sided dice with you? What a... what a... what's uh... what a... wha... what do we do?
 * Egon Spengler: It's not vaporizing fast enough. There's too much of it.
 * Peter Venkman: Damn! We were starting to make good time, too.
 * Ray Stantz: And I thought it couldn't become any harder to get around Manhattan. Any ideas?
 * Egon Spengler: Well, we're not getting through that way now!
 * Winston Zeddemore: Hey, cut through this alley. We might be able to head off Stay Puft.
 * Ray Stantz: We need to find a way out of this mess. See, it's either you or Egon, Ray or Winston.
 * Winston Zeddemore: I've had just about enough of the Marshmallow Parade. Let's go see if we can find us a shortcut. You with me? Are you kidding me? Haunted laundromat? That looks like our ticket. That tanker's leaking gas all over the place. That is a serious safely hazard, man.
 * Egon Spengler: (heard from Winston's communicator) I wanted to test these first, but since we're waiving that safety step today anyway, you should be aware that I modified the Neutrona Wand which normally releases the particle stream.
 * Winston Zeddemore: Wow! It's like Christmas came early!
 * Egon Spengler: (heard from Winston's communicator) Earlier than what? They started Christmas before Halloween this year! Santa came to my house dressed as Dracula!
 * Winston Zeddemore: Boston darts should do the trick! You guys might wanna stand back.
 * Egon Spengler: (heard from Winston's communicator) How far, exactly?
 * Winston Zeddemore: Back... WAY back.
 * Egon Spengler: (heard from Winston's communicator) Do I still have eyebrows? Same old, same old.
 * Winston Zeddemore: I said "way back."
 * Egon Spengler: Nicely done. Great job, kid!
 * Peter Venkman: Yeah, combustible gasoline. It's the future. Egon, once again on the Super Slammer. I, uh...dog ate my homework.


 * (After Ray, the Rookie, and Peter knock off The Stay Puft Marshmallow Man from the building they're on)
 * Peter Venkman: (looking down the building) Here he goes, let's see if he comes all the way down to- Oh! not quite, didn't make it. (turns to Ray) hey Ray, say 3 guys, the size of your finger, knocked you off the side of a 30-story building and you had to climb all the way back up to tear them apart, how mad would you be at those 3 little dinky types?
 * Ray Stantz: I'd go with mighty pissed, oh, and throw in a sugar high too.
 * Dr. Ilyssa Selwyn: that giant blue and white toy, man, thing, is still coming! it's climbing the building!
 * Peter Venkman: I'm impressed with his agility, considering his complete lack of bones.
 * Egon Spengler: (heard from Peter's communicator) Peter, we got the Super Slammer on pulse, Ecto-1 is rolling, we're re-positioning now, can you hold the Stay Puft here for just a few minutles?
 * Peter Venkman: If by few, you mean less-than-one, than sure, we can do that.
 * (Stay Puft's climbing causes a brief shake on the rooftop, which causes the Rookie to stumble and fall off the rooftop, only for Ray the grab his belt.)
 * Peter Venkman: hey, did somebody tell you it was break time?
 * Ray Stantz: no sweat, kid! we got you!
 * Peter Venkman: Well, as long as you're down here, can you see if you can knock off Mr. Sweetness?