Luigi's Mansion: Dark Moon


 * Professor Elvin Gadd: Luigi! I need your help, sonny! It's an emergency! The ghosts have been hostile! Ah... What are you doing on the floor? Never mind that, I'm preparing the Pixelator! Hold still, young feller! Greetings, Luigi! I knew our paths would cross again. You seem a bit tense, son. Relax! We're perfectly safe here in this impenetrable Bunker. Anyhoo, it's been too long, my boy! What have you been up to? I imagine you've been off adventuring with that daredevil brother of yours. Me? Oh, I just been continuing my research on paranormal happenings and whatnot. In fact, after our last adventure I became somewhat of an authority in the field! But enough about that. Le me fill you in our ghostly predicament! See that on the screen? That there is the Dark Moon. It's a mysterious celestial body that has a pacifying effect on all of the ghosts in Evershade Valley. When I heard about it, I jumped at the rare chance to study ghosts in a peaceful environment. It was invisible, my boy! I was doing some of the best research of my long and storied career! That is, until something snapped inside the ghosts and they suddenly got all hostile! It go so bad, I had to escape from the Gloomy Manor and hide here, where the ghosts can't find me. Of course, I'm not one to sit around and twiddle my thumbs. I wanted to know why the ghosts freaked out. So I settled in and dig some research to figure out what had happened. That's when I discovered something truly astonishing: the Dark Moon has vanished from the sky! And on top of that, the whole of Evershade Valley had become enveloped in an eerie fog. Now, I can't be sure, but I think the disappearance of the Dark Moon is what caused all the mess, And what a mess it is! If we don't do something about it, the ghosts might leave this valley and terrorize the world beyond! Worse still, my research will go to waste! We can't let that happen, my boy! Now, I've got good news and I've got bad news. Wait here. The good news is that I found a fragment of the Dark Moon nearby! But the bad news is that I found a fragment of the Dark Moon nearby, meaning the thing's broken. And this Dark Moon piece seems to be corrupted by some sort of energy... I reckon it's a disruptive energy that suppresses the Dark Moon's ability to pacify ghosts! But lucky for us, I've got inventions for all kinds of situations! Stand back, sonny! Heh heh! I've done it, Luigi! It seems to have regained its original power! And did you hear that wooshing noise outside, youngster? Let me check my instruments. Criminy! All the fog around this Bunker... is gone! Quick! Let's take a look at a map of Evershade Valley. Luigi, do you know what this means? We should be able to reach the Gloomy Manor now! But more importantly, it means that restoring the Dark Moon will solve all our problems! If we find all the Dark Moon pieces, the fog in the valley will vanish and the ghosts will return to normal. But until then, all those ghosts will need to be contained. That's where you come in, Luigi. Why, you're the best ghost wrangler I know, son! Coincidentally, you're also the only ghost wrangler I know... So, what did you say, young feller? Will you help me capture the ghosts and restore the Dark Moon? Ho ho! Of course you will! It'll be just like old times! What're ya scared of, sonny? It's just a few harmless ghosts. Well...a few hundred ghosts. And they're not exactly harmless. But looky here --- With my brains and your...ah... your... Hmm. We're in a bit of a pickle here, aren't we? Well, the only way out of the mess is to restore the Dark Moon. Which means you're going to need some ghost-hunting gear, son! But wouldn't you know it --- I left my new Poltergust 5000 somewhere inside the Gloomy Manor. So now that I've cleared that blasted fog from around the place, I'm sending you in after it! Look familiar? The customized DS has an interactive map of the Gloomy Manor on it. It'll also allow me to communicate with you while you're exploring. And it's mighty dark in there, so you'll want this flashlight. OK, youngster. Let's test the DS! All righty. Now check your map --- I'm marking an important location there. That's the Garage. I think that's where I left the Poltergust 5000. You ready, son? I'll zap you to the Gloomy Manor with my new and largely untested Pixelator! Let's hope all of the pixels make it this time. Heh heh... Hold on to your mustache! Luigi? Come on, Luigi. You there, young feller? Ah, there you are! I was worried that the battery died in the DS. But I turned the screen brightness down, so it should be good for a while. You look a little nervous. Try to loosen up a bit. Besides, tiptoeing about won't get us anywhere. Now get a move on! AH, you've found it! Good work, Luigi. That there is the new-and-improved Poltergust 5000! Before you go hunting ghosts, why don't you test it out on some of the junk in that room? Go on! Give 'er a whirl! How are you liking the Poltergust 5000 so far, Luigi? Not too shabby, eh? Just wait until you catch some ghosts with the thing! There should be a few nearby. Luigi, did you see that green circular panel on the wall? It unlocks the door. All you've gotta do is flash it with the --- Criminy! The Poltergust 5000 is missing the Strobulb! You won't be able to open that door without it. These pesky ghosts must've hid it somewhere. It looks like a little green lightbulb. Find it, posthaste! Whoa there, feller! Don't go flashing yourself with that! The Strobulb isn't a toy --- it's a powerful tool! For one thing, it can activate any of my inventions that feature green circular panels. Try it on the nearby door! That's the ticket, sonny! But there's more: The Strobulb allows you to stun ghosts by flashing them. Only then can they be captured. Got that? Now, go give those paranormal dust bunnies what for! Doing some gemstone hunting on the side, eh, feller? Can't say I blame you. Those gems are one of a kind! Worth a fortune, I reckon! But remember: you've got a job to do! You'll have time to look at your gems later in the Vault. Carry on, youngster. That's the spirit, Luigi! Literally! Ho ho! Oho! Hooo... Just like old times, eh, feller? All right, that's enough for now. I'll bring you back to the Bunker. You made it back! And with all of your pixels to boot! Good work, sonny. We might just make it out of this mess. Let's see what you sucked up with the Poltergust 5000. Incredible! I'll start studying these ghosts posthaste. Eh? Wondering where that pipe goes? All the stuff you collect goes to a super-safe Vault below. It's a good idea to visit it often to check your progress and see the results of my studies. I've got ghost descriptions, hints... even each ghost's spectral mass! Knowledge is power, after all! OK, I'll scan the Gloomy Manor in search of paranormal signals. I reckon the ghost that took the other Dark Moon pieces is hiding in there. Where to, Luigi? Ready for some more action? Ah, you're a courageous lad. You know, you remind me of myself at your age, feller. Ho ho! Those were the days... Anyhoo, we need to start searching for the rest of the Dark Moon. Luckily, I've got just the invention to make our job easier! I call it the Parascope, a tip-top device that detects and measures distant paranormal signals. In fact, I just used it to scan the Gloomy Manor, and I found some strong activity in the north rooms. That's where we'll start our search. Ho ho! You haven't changed a bit, my boy. There's no reason to be scared now that you're equipped with my mighty Poltergust 5000! Now, details. There's a mechanism that controls the access to that section. The access mechanism is in the Foyer. I'll give you instructions once you get there. Dagblasted ghosts! Luigi, those brutes just stole the gears from the access mechanism I told you about! I'll use the Parascope to find 'em. Then you can use the map on the DS to hunt 'em down! Ho ho! The terrified look in your eye just gave me a great idea. From now on, I'm going to call the DS---this is genius--- the Dual Scream! Ho ho! Oho! Dual Scream! Hooo... Interact with the map on the Dual Scream to locate the brute ghosts in the west wing. The map has a whole slew of features, so be sure to mess around with it later. But for now...get those gears back! Look lively! Hmm... You seem to have found something very special there, Luigi! I've heard that your chances of finding one of those is better if you have a lot of treasure. I get the feeling that bone will come in handy when you need it most! But that's just a wild guess. Yep, pure speculation. Luigi! How goes it, my boy? You found all four gears? That quick? Ho ho... Well, you got there in the end. Good work, sonny! Now head back to the Foyer and put the gears back into the access mechanism. Why the long face, Luigi? Well, genetics, I suppose... Criminy! The gears don't fit into the mechanism? Those brute ghosts must have bent them or something. I suppose I'll have to repair them in order to make 'em work. Well, at least you recovered all of them! And it looks like you captured some very interesting ghosts. I can't wait to check 'em out. I'm bring you back now. Good work, Luigi! I knew I should have called you first. Ahem... Let's have a look at those gears. Hmm... I'll come up with something to make 'em work again. Now, let's unload the Poltergust and see what kind of ghostly goodies you got. I was right --- these new ghosts are very interesting indeed! Such spectacular specimens! And they won't be making any more trouble for us now that they're in the Vault. In the Vault, you can review all the types of ghosts that you're captured. And while you're there, feel free to read my research notes on their ghostly behavior. Analyzing the paranormal signatures of ghosts also helps me fine-tune the ol' Parascope! Now, skedaddle! I need to figure out a way to make those gears work again. Hey there, Luigi. Now, where were we? Oh yes! The access mechanism in the Foyer! Here you go. Use this crank to operate the access mechanism. Once you do that, you'll be able to access the north rooms of the Gloomy Manor. Criminy! You hear that? The Parascope is picking up an audible signal from the very same area we're trying to reach! Let's see here... It's...music! How odd. If I remember rightly, there's a grand piano in the Library. Maybe a ghost is playing around on it. Anyhoo, let's mark where you need to go first on the map... Luigi, this is the strongest paranormal signal we've seen yet. With a signal that strong, I reckon the ghost playing the piano might be giving orders to the other ghosts! No time to waste, my boy! Get to the Library, and catch that ghost! You OK, Luigi? You had me worried for a minute there, kiddo! Those big-brained ghosts sure pup up a fight! The way they were throwing all those books at you...reminded me of my college professors! Anyhoo, I'll bring you back now so I can study those magnificent specimens! Hello, Luigi! Good to see you back in one piece! Those brainy Poltergusts sure are strong, but they don't seem to be in charge of the other ghosts. I reckon they're still worth studying, though! It's just so fascinating how some ghosts can evolve into more advanced forms. I don't fully understand the nature of their power, but I will only one day. There will be my legacy in the world of paranormal science! And you, Luigi... Once this is all over, you'll finally step out of your brother's shadow and be recognized as a true hero. Heh heh... I tell ya, Luigi, some things in the world are just too strange to be real. Some are real, of course, but some are...illusions. Here, I've got something to show you. This is a Spirit Ball, a paranormal specimen with the ability to cause illusions. And someone is releasing a whole mess of 'em inside the Gloomy Manor! That's why some of the objects in there --- even whole suits of armor--- have suddenly vanished! But trust me...they're still there! Luckily, I created a special Poltergust 5000 attachment a while back that will help us. I call it the Dark-Light Device. It's a nifty little doodad able to break illusions, such as objects that have been turned invisible. But with all the ghosts gone hostile, I haven't been able to return to my Lab to retrieve it. But now that you're here, you can get in there and grab it! You'll find the Dark-Light Device attached to its charging station. It should be fully charged by now. OK, I'm sending you in. Prepare to be pixelated! Luigi, am I seeing this right? Did the Lab's door just... disappear? It must have been haunted by Spirit Balls from inside the room! Hmm... I'm sure there's another way into that room. Luigi, whoever is releasing those Spirit Balls is somehow able to avoid the Parasco--- Wait! Is that --- ? You found the Dark Light Device! Good work, my boy! I'm sure there's an illusion somewhere in that room. Excellent, Luigi! I won't have to ask you to leave now...because you've already shown yourself to the door! Oh ho ho! Ho ho! Hoooo... Now, then. Have you been hearing that creepy laughter? Whoever is releasing those Spirit Balls seems to be enjoying himself! I'm not having any luck with the Parascope, so it's up to you to find him and put a stop to him! You OK, Luigi? Criminy! What in tarnation was a Boo doing here in the valley?! Good thing you had the Dark-Light Device with you, or you'd have been in real trouble! Let's get you out of there! Hold on tight! Excellent! I'm positively ticked that my Dark-Light Device worked! It's concerning to find a Boo in the Gloomy Manor. Boos always spell trouble --- especially if they gang up! If you see any more, be sure to capture them right away! I have a special container just for Boos down in the Vault. Funny story, actually. You may remember that I used to have a device called the Portrifica --- Huh? Hold on a sec. The Parascope is acting up. Something isn't right, Luigi. The signals coming from the Gloomy Manor are... Give me a minute. I need to figure this out. Something unexpected --- and gross --- has happened to the Gloomy Manor. It's been infested with spiders, and they're decorating the place with sticky webs. It started suddenly, and definitely not by natural means! At this rate, just walking around the place will soon become impossible! Get back to the manor postache, and suck up every last web with the Poltergust 5000. Meanwhile, I'll try to figure out how this could have happened. Good work, Luigi. The spiders should leave now that you've removed their webs. Anyhoo, a more pressing issue has come up. I may have discovered where the spiders came from! I'll bring you back now to fill you in. Glad to see you back, sonny. Did you capture any ghosts? While you were cleaning out all those webs, I made an important discovery: There's incredibly strong paranormal signal coming from deep within the manor! Now, I'm not sure what it is or how it managed to evade the Parascope's radar for so long, but... I reckon it's somehow connected to the spider infestation! Unfortunately, pinpointing the signal hasn't been the easiest of tasks. But, as soon as I find the darn thing, I'm sending you in after it. Get your game face on, sonny! Eureka! I've cracked it! I've triangulated the powerful paranormal signal, and it's coming from...the Cellar. Yep. The CELLAR. Scared? I can't say I blame you. Cellars do have a terrible reputation. But I believe in you, Luigi! Once we find out who---or what---is behind this mess, we'll put a stop to it. So button up those overalls real tight, and get ready for action, my boy! Now, get to the Cellar, you'll need to take the elevator. It's pretty straightforward, but I'll mark the Cellar on your map. This key should open the elevator. Though I imagine the elevator's operating permit may be expired... Oh, well, I'm sure it'll be fine. Heh... OK, then --- OI'll be tracking your progress from the relative warmth and comfort of thus Bunker. Ready or not! Remarkable! A ghost that can possess other beings! And, unless my eyes are going, the possessor had a piece of the Dark Moon inside himself! Oh...by the way... Are you OK? That was a pretty intense scuffle! But you and the Poltergust 5000 really showed that boss ghost who's...boss! I'm sure you're tired after that fight. I'll bring you back right now. Luigi, my boy! What a fight! You really used your noggin to teach that ghost a lesson! Let's take a look at that body-snatcher ghost! Fantastic! Now that we've recovered another Dark Moon piece, we just need to find the REST of them! Wuzzat? You thought we were done Ho ho! You didn't think the ghosts would keep all the pieces in the same place, did you? No, these ghosts are far too crafty for that. They've likely spread the pieces across the entire valley! Anyhoo, let's inspect that piece of the Dark Moon! Criminy! Just like the other one, this thing is covered with the same corrupting energy! But it's nothing a good scrubbing can't fix. Now, if my suspicions are correct... Yes! More of that creepy fog has lifted! Maybe the Parascope will be able to locate more Dark Moon pieces now! Let's take a gander at the map and see what shakes loose. Woo hoo! That's it! That's where we've got to go next! How are we getting there, you ask? Well... I thought it might come to this, so I made a couple of tweaks of the Pixelator! It should now be able to move you to the next location. Check it out on the monitor! Our quest is taking us to a new location, Luigi? Aren't you excited? No? Ho ho! Come on! Where's your sense of adventure, son? Our work is far from done. We need to get a handle on these ghosts, or who knows how far they'll spread! And there's only one way to fix this mess ---restore the Dark Moon and place it back up in the sky. My Parascope has located the next piece somewhere in these Haunted Towers. They've been abandoned for some time now, so they're teeming with exotic plants and, naturally, ghosts! The towers are in bad shape, and the water system seems to be broken. If only we had a plumber around here... You see, the Haunted Towers feature a complex water system that powers all the machinery. so the first thing on your to-do list will be to check the Hydro Generator. Oh, and keep and eye out for new types of ghosts. That goes without saying. Good luck, young feller! Hmm...just as I feared. The Hydro Generator seems to be in good condition, so the water pump must be clogged. Why don't you check the Water Supply on the roof? Fantastic! I'm glad you found and captured that hooligan! They're very elusive, only coming out when their hiding spot has been found! They may all look the same, but each has its personality. Try to capture them all! Otherwise they might regroup, and their power grows when they gather in large numbers! Fantastic job, youngster! The water flow is slowly normalizing! Hold on. I'll pixelate you out of there in just a minute. Ho ho! Good job dealing with that rather rotuned ghost! I'm bring you back! Hold on to your hat! Great job, Luigi! Let's see that new ghost. Well, I'll be. I've never seen that kind of ghost before! And good job restoring the water flow. If this whole ghost-hunting thing doesn't work out, you may have a future as a plumber! You'll be happy to know that the Haunted Towers' water system is now almost complete functional. I also have news regarding the Dark Moon piece. But why don't you take a break? You're looking a little...soggy. Luigi, you want to hear thew news about the Dark Moon piece? Well, the Parascope was having a heck of a time trying to pinpoint its location... But then it hit me --- I can analyze the Dark Moon pieces we already have to improve the precision! Naturally, I was right, and after a little tinkering the Parascope produced better results. Remember that gigantic tree? The Dark Moon piece seems to be somewhere up there! So, we know roughly where it is, but the hard part is getting there. You'll need to cross the newly raised the bridge and explore the interior of the Hollow Tree to find a way up. Got all that? Off you go! Criminy! Not again! That pinwheel gate won't open without its vanes. Did you see where those skinny ghosts went? Never mind! I'll use the Parascope to find them! Hold on a sec... ... ... Got 'em! Check your map. Hey, Luigi! Be careful with that! That's a Pixelator Screen--- an early prototype of my teleportation device. But with my new Pixelator, I can bring you back from just about anywhere in this valley! Well, as long as I can locate you, of course. Yep. Father genius, if I do say so myself. Good job, Luigi! That was the last vane for the pinwheel gate. I'll bring you back here so we can figure out how to reinstall them. Good job scaring those ghosts out of their hiding spots, young feller! We'd be in a real pickle if we lost those pinwheel vanes! I'm sure I have something in my toolbox that we can use to put them back in place. I'll tell ya --- you really have a knack for stirring up trouble, youngster. You haven't reached the Hollow Tree, and those ghosts are already giving you a hard time! Stay strong, my boy. We'll have that Dark Moon back in the sky before you know it. All right, Luigi! Got those pinwheel vanes with you? Take this wrench, and use it to attach the pinwheel vanes back to the gate. Remember: left loosey, righty tighty. Now, once you open the gate, enter the Hollow Tree and look for a way up. I get the feeling the Dark Moon piece is somewhere near the top. OK, I'll be comfortably monitoring your progress from here. You know...as usual. Anyhoo, good luck, kiddo! Criminy! Where'd that creepy-looking door come from? That;s the only way up to the treetop! Give me just a sec here... ... ... Bingo! I found something in the Hunted Towers' records! There's a special key that opens that door, but it's hidden in the Crypt. I hope you're not scared of graveyards, Luigi. It's not like they're full of vengeful spirits of anything. Heh...
 * Boogie Woogie: Boo-ha-ha! I'm Boogie Woogie! Hang ten, green-hatted dude! Booah ha ha! I'm Boogie Woogie! Let's dance!
 * BaBoon: I'm BaBoon! Let's go boo-nanas!
 * Boo Boo: Oopsie. I made a Boo Boo... Oopsie. I think I made a Boo Boo...
 * Ooga Booga: Ooga Booga! Did I scare you? My name's...wait for it...Ooga Booga! Ooga Booga! Did I scare you? My name is – wait for it – Ooga Booga!
 * MamBoo: A one, and a two, and we all love MamBoo! Except for you!
 * Boolean: Am I Boolean? True or false?
 * Booluga: I'm Booluga! I used to be covered in blubber, but then I went on a die-it!
 * Toad Assistant: I'm free! Wait... Luigi? What are you doing here? Aww, it doesn't matter! You're my hero!
 * Professor Elvin Gadd: No sign of the special key? Those ghosts are really starting to ruffle my feath --- Criminy! Is that one of my Toad assistants? How did he get trapped inside that painting? I sent him to look after the place. No wonder why it's such a mess! We'd better get him back to the Bunker. He might know where the whereabouts of the special key we're looking for! But I can't pixelate both of you out of there. Let me think... I know! Lead him to the Gardener's Lab. There's a Pixelator Screen there. It's an old prototype, but it should do the trick! Well done, my boy! See, that graveyard wasn't so bad, was it? Nice work capturing the Three Sisters and leading my Toad assistant to safety. He just popped out of the screen over here. Now it's your turn, kiddo! Good work up there, Luigi. Though, I really hoped we'd find that special key inside the Crypt. On the bright side, you didn't come back totally empty handed! Let's have a look at those ghosts! It's too bad we have to keep Three Sisters down in the Vault, but it's for their own safety. Once we restore the Dark Moon, maybe they'll be willing to join me for a streaming cup of ghost tea! ... What? Why are you looking at me like that? Anyhoo, I feel bad for that Toad fellow. Being trapped inside that painting can't have being fun. He seems to be having trouble remembering what happened. You know, for having such a big head, there really isn't much rattling around in there. Anyhoo, his rescue wasn't a complete waste of time. He brought back a little snapshot taken by my special tridimensional security camera! Give me a couple of minutes to unscramble the image. All right, Luigi, I've unscrambled the image that our Toad friend brought back. Let's take a look-see. Hold on a sec... That key there! It looks mighty special if you ask me. That Boo is handling it over to that pinkish ghost! We'll need to take a very close look at the image in order to find clues. You can inspect the scene by tilting the Nintendo 3DS in all directions. The Rooftop Pool seems to be meeting point for the Boos. Their power increases when they gang up, and they feed off each others' evil energy. I've never seen that kind of ghost before! Just look at those ghosts! They're put of control! The Boos seem to be encouraging their bad behavior. What are those Boos carrying? Suspicious... That key in the image! It must be the special key we're looking for! You know --- the key that unlocks the door inside the Hollow Tree! The ghosts must be hiding that key from us...because they don't want us to get to the top of the tree. And they don't want us to get to the top of the tree...because that's where the Dark Moon piece is! Ho ho! These are some crafty ghosts we're dealing with. But they're no match for the intellect of the living! Now, then. That image was recorded at the Rooftop Pool. Go get that special key!
 * Boo B. Trap: I always knew you'd fall for me! Boo B. Trap strikes again!
 * Professor Elvin Gadd: Criminy! Where did that ghostly dog come from? And now it's vanished completely! Gah! Blasted pooch! Let's bring you back. Well, I didn't see that coming. We need to recover that special key at all costs. I tried to locate that confounded canine with the Parascope, but the doggone dog's gone! Heh heh heh! That's called wordplay, my soft-spoken friend! Anyhoo, let's unload the Poltergust 5000. I believe you captured a new kind of ghost! Now where were we? Ah, yes. I'll try to tune the Parascope to find that dog's hiding place. Why don't you take a breather, son? Well, Luigi, I've got good news and bad news. The good news is that the ghost dog that took the special key is still somewhere in the Haunted Towers. The bad news is that the dog is running from room to room, so we can't actually pinpoint him. However, the Parascope discovered something that may help us. The dog left behind a trail of spectral paw prints starting in the Courtyard! If you follow that invisible trail, you should eventually find him. The prints will be invisible to the naked eye, so you'll need to use the Dark-Light Device to reveal them. Ready, Luigi? Don't you dare come back without that special key! Ha ha! You should've seen your face, sonny! Ha! Priceless.
 * French Boodle: Yip yip! I'm French Boodle! Aren't I bootiful?
 * Professor Elvin Gadd: Huzzah! You finally nabbed the special key! Good work catching that dog, Luigi! You know, I think the little guy just wanted someone to play with. Well, he'll find plenty of playmates in the Vault! I'll bring you back now, son. Hold on. Welcome back, Luigi! Let's send that spectral pooch down to the Vault right away. Criminy! How did he escape from the Poltergust 5000? I guess I'll have to tighten up the containment unit. But that can wait --- let's see that special key! Gah! It's all chewed up and slimy! I'll ask the Toad fellow to clean it before I try to repair it. Yes, the timing of this will work out perfectly. Because I've finished my analysis of the spectrogentic paracomposition of the Dark Moon pieces we have! Oh, ah...sorry. How do I put this? Luigi, I basically asked our Dark Moon pieces where their friend is hiding. And once I enter the data into the Parascope, we'll know exactly where the next Dark Moon pieces is! Luigi, it's time to open that creepy door and see what's behind it! Aren't you excited? Thanks to my recent analysis of the Dark Moon pieces, the Parascope has become much more accurate! The piece we're looking for is located in the Tree House at the very top of the big tree! We were on the right track after all! And here's the special key. It wasn't tough to fix. Use the key to open that door, get to the Tree House, and find that Dark Moon piece! Oh, and Luigi... The Parascope picked up some... troubling signals inside the Tree House. POWERFUL signals. Be careful up there, sonny! Luigi! Are you OK?! Who would have thought? Another possessor ghost guarding the Dark Moon piece! He was one tough customer, but you really took care of business! Nice work, my boy. I'm sure the view from up there is nice, but we've still got work to do! I'm bringing you back. Hold on to your overalls! Welcome back, Luigi. Sorry if it smells like popcorn here in the Bunker. Your battle with that possessor was so thrilling, I just had to have some! Now, let's lock that possessor in the Vault where he won't give us any more trouble! My brain's been a-percolating on the subject of those possessor ghosts. I don't think it's a coincidence that both of the possessors we've seen had Dark Moon pieces in them. Speaking of which, let's get our new Dark Moon piece all cleaned up, shall we? Now, let's see here... Yes, Luigi! More of the fog has cleared! Another mansion --- full of pesky ghosts, no doubt --- is now within Pixelator range! Let's check it out. You see that, Luigi? That's where the next Dark Moon piece is, The Old Clockworks! Before it was abandoned, this place once produced the finest timepieces ever made. But years of neglect have turned it into a favorite haunt for ghosts. So it wasn't surprising when the Parascope detected a Dark Moon piece inside the Old Clockworks! And after turning the Parascope a little more, I was actually able to pinpoint its precise location: the top of the Clock Tower! Now, you see this fancy-looking door? That's the Clock Tower Gate. You'll need to get through it in order to climb the Clock Tower. I've highlighted it on your map. We know where the Dark Moon piece is this time, so you won't have to stumble around in the dark! Yep, this'll be a snap! Slick as a whistle! I mean --- what could possibly go wrong?
 * ComBooter: ComBooter says 01100010 01101111 01101111!
 * Professor Elvin Gadd: Good job, Luigi! I see you made it to the gate. Billowing banshees! The clock hands are missing! Ho ho! Those ghosts sure are a clever bunch. The ghosts figured that out and hid them from us! Incredible! Well, not for us, of course. It's actually pretty terrible. It would take a strong ghost to pry off those clock hands. I'll scan for any paranormal signals. Hold tight. I'll let you know when I find something. Well, I think I've found our clock thieves. There's a strong signal underground, and I reckon it's them. According to my research, there's a special compass that should help you get down there. It's likely stored somewhere in the Drafting Office. Check your map and hop to it! Whatcha got there, son? Ah! That must be the special compass! I'll bring you back so I can take a gander at it. Hold on a sec. Welcome back, Luigi. I really thought getting that Dark Moon piece would be a breeze. Shoulda known those pesky ghosts wouldn't make it easy for us. Speaking of ghosts, let's unload the Poltergust 5000. OK, let me see that strange special compass...thing. Well, I'll be! This is really something else! I'm gonna need some time to examine it. Perhaps you'd like to visit the Vault in the meantime? Good news, Luigi! The special compass revealed an alternate entrance to the underground! I've marked it on your map. Take a look! The normal access may be blocked, but there's an exterior hatch located in the Clockworks Court. And get this: the special compass opens it! They don't call it special for nothin'! Heh heh! Now, let's talk about the missing parts of the Clock Tower Gate. We're looking for the clock hands. You know, the things that tell you when it's bedtime? Knowing ghosts, they probably took them as deep underground as possible. Good luck, young feller. Don't get lost down there! Heh heh...
 * Bootine: Boo ha ha! I'm Bootine...with extra gravy!
 * Booillion: Boo ha ha! I'm Booillon. Shall I let you stew a bit or pulverise you now?
 * Professor Elvin Gadd: Good going, Luigi! It seems you just unblocked the original entrance from the other side! Once we clear out the ghosts, I'll be able to explore the underground myself. But for now, get back down there and find these blasted clock hands! Lu_gi! Can y_u hear me? You must be v_ry deep undergr__nd. Look at th_t tunnel. It seems the Old Clockw__ks was build d_rectly above an anci_nt archaeological site. Be ca__ful. Who kn_ws what things you'll find down th_re. But let's hope th_ clock hands ar_ among them! Lu_gi! Are you all r_ght? Did y__ see that big-headed ghost? He ran off wi__ the clock hands we're look__g for! We need to track h__ down. I'll pix__port you back so we c_n regroup. Good job down there, my boy. Those ghosts pretending to be mummies--what a hoot! Let's send the clever little rascals to the Vault, eh? That big-headed Poltergeist--could be a problem. The Parascope went crazy when he appeared, so he must be very powerful. On the bright side, that very power will allow me to track him down! While I scan the Old Clockworks, why don't you go check on the Vault? I caught some cheeky ghost trying to break free earlier! Guess what, Luigi? The Parascope was able to find that Poltergeist that took the clock hands! Its signal is different than other ghosts. I suspect that we may be dealing with an Ancient Poltergeist! Very exciting stuff. Capturing an ancient ghost would make for groundbreaking research. All right, then. He seems to have settled in the Roundhouse. Be very careful in there, Luigi. Ghosts tend to gain power over time, and this Poltergeist seems to be absolutely ancient. I guess you could say...he has a lot of time on his hands! Heh heh! Get it? Time on his hands? Because he has the clock hands? Ahem... There he is, Luigi! Hmm... But you'll need to reach the other side of the room to get down there. Ah! You can use the beams to get across. Use the Circle Pad to jump from beam to beam. I hope you're not afraid of heights, youngster.
 * Boodonkulous: Boodonkulous is in the building! My name makes no sense...
 * Professor Elvin Gadd: Good going, Luigi! I knew you had it with you. You recovered the clock hands, and you captured the Ancient Poltergeist! Let's get you back here. I don't want that that Poltergeist escaping from the Poltergeist 5000! Hold on! Well done, my boy! Well done. The Poltergeist's telekinetic power was no match for the Poltergeist 5000! Oh, and your...ah...tremendous strength and courage, of course. Now, let's see those clock hands! Criminy! That's only the minute hand! Where is the hour hand? Well...one hand is better than no hands, I suppose. But where could that other hand be? Hmm... I'll try to come up with a plan to find the missing hour hand. In the meantime, why don't you go wash up? The ghostly goo smell coming from your overalls is making me a little woozy. Ah, Luigi! Just the man I wanted to see. Not that we have a choice, being stuck here in the Bunker together and all. Anyhoo, I tried my darnedest, but I wasn't able to locate that missing hour hand. The Parascope can only find paranormal objects, so we're outta luck there. However, while I was searching, I found some minor paranormal signals in the Clockworks Court. It's probably just a few Greenies, but we have to start our search somewhere. OK, you ready, Luigi? Prepare to be pixelated! And, son, you don't need to cower in fear every time I pixelate you. It's perfectly safe. You've done this over a dozen times without anything going wrong. All right, I'm going to push the button now. Don't go cowering in fear this time, you hear?
 * JamBoolaya: Don't you dare call me GumBoo! My name be JamBoolaya!
 * Professor Elvin Gadd: Nice work, Luigi. That ghostly dog actually did us a favor by snatching the hour hand from those ghosts! I'll bring you back in just a second here. Hold on. Welcome back, youngster. Great job up there, as usual. Now, would you hand over that handy hour hand? Ho ho! Phew! That dog didn't chew it up. After our last ghost-dog incident, I was worried I'd have to repair this thing. All right, you know the drill, son. Let's send those ghosties down to the Vault. Doggone it! Not again! I don'r get how that little guy manages to escape from the Poltergeist 5000! Anyhoo, we need to focus on finding the last missing clock piece: the rotor. You'll need it to operate the clock hands and open the Clock Tower Gate. I'll need some time to track it down. Why don't you take a load off? You hear me, young feller? Skedaddle! Hey there, Luigi! We have both clock hands now, so all that's left is to find the rotor. Then we'll be able to fix the Clock Tower Gate! The Parascope shows that the Dark Moon piece is still up there, but we've got to hurry! It's also picking up a lot of ghostly activity on the east side of the Old Clockworks. Which makes me think that they're hiding the rotor there. The ghosts have that area on lockdown, but I have a few tricks up my sleeve. There's another Pixelator camera in that area, so all I had to do was hack it and adjust the destination! Who knows --- maybe you'll even catch the ghosts off guard! Here's a picture of the rotor. Keep an eye out for it. Ready, youngster? Give 'em what for! Criminy! We need to get you inside that Storage Room! Ooh! Why didn't I think of this earlier?! I hired a Toad assistant to look after the Old Clockworks. He may able to help you. Give me a second to locate him... Hmm...apparently he went to check on a malfunction in the Synchronization Room. I can't believe I forgot about him! Working for me must be really terrible.
 * Boony Raboot: Boo! You found me! Nobody hare except Boony Raboot!
 * Yellow Toad: Lu-Luigi?! THE Luigi? AAAAAAH! Um... It's an honor to finally meet you, sir. I'm a huge fan! Huh? The professor sent you to rescue me? I was sure he did forgotten about me! Oh, you're looking for the Storage Room? Sure, let's go take a look! But first, there's...something you should know about me. I... I have an irrational fear of clocks. Please don't laugh. Just keep me away from any large clocks or gears, OK? Man, this place gives me the creeps...
 * Professor Elvin Gadd: Well done, Luigi. You really taught that ghost a lesson! He look different than the other ghosts. I wonder why... Anyhoo, let's hope he didn't hide that rotor too well. Get to searching!
 * Yellow Toad: Ugh... I can't believe I touched that clock rotor. I feel sick. Now that you got what you came for, can you take me back to the Space Elevator? There's a Pixelator Screen in there. I can't wait to get out of this place...
 * Professor Elvin Gadd: Thanks for rescuing my Toad assistant, Luigi. He's very eager to see his fellow Toad from the Haunted Towers. And nice work tracking that rotor down. Hold on a sec. I'll bring you back. Fine work, my boy! You handled that well. The sneaker ghost you caught seems to be more powerful than the others. And he was strange marks all over his body. Peculiar... Anyhoo, just like the first Toad, this Toad couldn't tell me how he got trapped in the painting. He only remembers being chased by Boos, then suddenly everything went black. However, he was very happy he could help you. He wouldn't stop bragging about it! But you're the real hero here, Luigi. Good job recovering that final clock part. No, no. You keep it. You'll need it for the next mission. We're finally ready to open the Clock Tower Gate and climb up to the top. But first, there's something we need to review! This Toad also had a snapshot from my tridimensional security camera with him. It was taken pretty recently, too. Hopefully, it'll give us some useful information. I'll go ahead and process it now. Let me know when you're ready to look at it. All right, Luigi. Ready to take a gander at that security-camera image? That area is just behind the Clock Tower Gate! Hmm... Another possessor? I wish I could say I was surprised... Anyhoo, he and those ghosts seem to be headed to the top of the tower. Remember how to inspect the scene? Look around by tilting the Nintendo 3DS in all directions. That sack! Is that a painting inside? Hmm... Why are the Boos guarding it so closely? Wait a minute! There's something familiar about that hat... Another Boo using those Spirit Balls to create illusions. Who gave them that ability? They can't have just started doing that on their own. Hmm... I wonder how each one of those possessor ghosts get a hold of a Dark Moon piece. That can't be a coincidence. That glow coming from outside the limits of the image gives me a very bad feeling! It's almost like there's evil presence ordering the possessors to guard the Dark Moon pieces. Could it be that all the ghosts in Evershade Valley are being commanded by some evil villain? Who...or what...could that source be? Anyhoo, I could ponder forever, but we need to get to the top of that Clock tower ASAP. I trust you've still got that rotor on you? Excellent! You'll need to install it near the big clock face. And here --- don't forget our precious clock hands. It's a good thing you have such deep pockets in those overalls! Heh heh! All right, youngster. It's showtime! Get to the top of the Clock Tower, and find that Dark Moon piece. Stay on your guard --- the possessor ghost is likely at the top of the tower. Be careful and look lively, Luigi! Outstanding, Luigi! That possessor didn't stand a chance. You really...cleaned his clock! Ho ho! Oho! Hoooo... Hold still. I'll bring you back. Welcome back, Luigi! You were mighty heroic up there fighting that possessor ghost. Criminy! I can actually hear the possessor raging around inside the Poltergeist 5000! Let's get him into the Vault quickly. The longer the possessor ghosts remain with the Dark Moon pieces, the stronger they seem to get. Good thing I've been working on upgrades for the Poltergeist 5000! Anyhoo, that Dark Moon piece has probably been corrupted by dark energy. Let's get it all cleaned up. The more Dark Moon pieces we find, the more I think someone shattered it on purpose! Anyhoo, we've got to keep going! Let's check the map and see if any more fog is lifted. Ah... The top of the mountains! That's the coldest part of Evershade Valley. I hope you brought your winter coat! Son, I hope you like snow, because your next destination is the top of a snowy mountain. A secret mining operation was started up there a while back, but it's abandoned since. Apparently the minerals in the mountain --- especially the crystals --- have unusual properties. Anyhoo, the next Dark Moon piece is somewhere in this location. But the signal picked up by the Parascope is unstable because of the terrible weather. Luckily, I already have a Toad assistant there doing research. What are the odds, eh?! Actually, they're one in 734,958, but that's not important right now. The Toad may have seen where the Dark Moon piece landed, but he's not responding to my calls! He's probably in the Chalet, napping in front of the fireplace. I'll pixelate you nearby. Find him, and bring him back here so we can talk to him. In the meantime, I'll keep scanning the area with the Parascope, looking for our Dark Moon piece. Though the harsh weather will make it tough to find anything. You ready, son? Here we go!