Life is a Carnival II

(Previously <<1:04>>)

(Opening)

ACT 1 <<2:04>>

(A thick, diagonally striped tower somewhere in Heart Land City is lit up purple and yellow at night, with a large holographic banner in yellow and red rotating around it; as we watch it, the banner scrolls 'Carnival Life'.)

(The tower is visible through the curtains of a plain, quiet hospital room, lit only by the holographic monitors and the view out the window of Heart Land City's colorful nightscape. The young girl in the bed watches it silently. She has a barrette with a light blue star on it in a lock of her short periwinkle hair. The lights in the room flick on.) Nurse: May? (The girl turns her head; it's a nurse with a bouncy red ponytail.) Nurse: It's almost time for your surgery! (May catches her breath anxiously.) Nurse: Don't worry-- you're just gonna take a *nap*, and when you wake up, it'll be done! May: Mm. But, uh... (She looks back toward the window.) May: My uncle should be here!

(The monorail blazes around a curve in the track, then another. Tori's standing with her head and shoulder's sticking out of a door in the roof.) Tori: Yuma! (Yuma stands on the roof of the adjacent car, looking stubborn, gazer on and duel disk activated. Charlie stands a few cars away, equally ready to duel.) Tori: Please be careful! (Both duelists have 4000 lifepoints.) Charlie: All right, Yuma-- it's time to let the *games* begin. Yuma: First move's mine! Here goes-- I draw! I place a monster facedown in defense mode! Then I end my turn with a facedown card! (Gameboard. Turn 1; Charlie's lifepoints 4000 / Yuma's lifepoints 4000; Charlie's hand 5 / Yuma's hand 4; Yuma has a set monster and a facedown, Charlie's field is empty.) Astral (think): Is Charlie going to *once again* rely on luck? Charlie: My turn-- I draw! I activate the "Take a Chance" spell card! Pass me the dice-- 'cause Take a Chance allows me to roll a die once per turn! (A die appears out of thin air above Charlie's head and he grasps it.) Charlie: And if it comes up a *six*, my current lifepoints are multiplied by five! Any *other* number, and my lifepoints return to where they were before I *activated* the spell. Yuma: Hah! Well it's not like it's easy to roll a six or anythin'! Astral: And do not forget, he rolled a six *five times in a row* during his last duel. The odds of rolling six sixes in a row are forty-six thousand six hundred fifty-six *to one*. (Charlie holds the die ready.) Charlie: Watch closely. Yuma: No *way* you'll get it! (Charlie throws the die; the symbol of the Number 7 appears in the air as it flies and transforms into a dark purple die with seams and numbers in bright turquoise. The die, now much bigger, clatters on the roof of the train car between the duelists, and lands, projecting its top face into the sky above it--) Yuma: *Another six*! How is that *possible*?! Charlie: Suddenly I've got twenty thousand lifepoints! (That's 20000, 4000 multiplied by 5.) Yuma: Rrrgghhh..! Charlie: 'S long as the sun that shines stays complete, I never have to fear defeat! Yuma: Do *what*?! The sun already went *down*, hours ago! Charlie: And yet my incredible lucky streak continues. I now summon, Majestic Jester! [Majestic Jester 0//L1/] Charlie: Majestic Jester, take out 'is facedown monster! Yuma: But Majestic Jester doesn't have any attack points! Charlie: Go, Dark Pantomime! (Yuma's facedown monster flips.) [Gogogo Golem /1500/L4/] Yuma: Gogogo Golem's got fifteen hundred defense points! So *you're* the one who's taking damage! Charlie: Not necessarily. Majestic Jester's ability activates! (Another die appears out of the air and Charlie grabs it.) Yuma: You gotta be kidding!! Charlie: Luck's gonna decide if I take damage or not. If I roll a six while Majestic Jester is attacking, your monster is instantly destroyed. (Majestic Jester nods.) Charlie: Any other number comes up, and this clown is goin' down. (Majestic Jester panics, hands to his cheeks in dismay.) Astral: The odds of *this* happening are two hundred seventy-nine thousand nine hundred thirty-six to one. Yuma: *Enough* with the statistics! Charlie: Let's roll! (throws the die) Ha! (Charlie throws his die; Majestic Jester kicks the one on which he stands; they unite in midair, where the sign of the Number 7 again appears. Everyone is watching the die, which has once again turned galactic purple with shining turquoise features. It rolls on the ground-- and lands on six! The upward surface shines into the sky. Cut-screen of Astral and Yuma.) Astral: Implausible! Yuma: Gah, *come on*! Charlie: All right! Gogogo Golem is *done-for*! (Majestic Jester spins in place on his die, then kicks it toward Gogogo Golem, who shatters on contact.) Charlie: I toss one card facedown, and end my turn. (The monorail takes another curve. Yuma yells, fighting for balance; Tori hangs on tight in the doorway.) Tori: Ugh... Yuma, hurry! This train is out of control!! (Charlie looks more daunting than ever.) Charlie: Don't worry about *that*, worry about the fact that you have no chance of winning! Hnhnhnhn...

ACT 2 <<<5:31>>>

(Kari zooms through the streets.) Kari (think): Charlie-- you vanished without a *word*.

(Flashback. Kari in her school uniform and Charlie without his serape stand together at night in Heart Land City; this is the last time they saw each other.) Kari (think, VO): And now you pop back into my life acting like you did *nothing wrong*? (Soon, Kari stands in the street alone; Charlie has left. End Flashback.)

Kari (think): Expecting things to be the same! Well-- they're *not*! (She races onward.)

(Yuma gets back on his feet.) Yuma: My turn! I draw! I summon, Gagaga Magician! [Gagaga Magician 1500//L4/] Yuma: Rrrghh! This is the part where I try *my* luck! I activate the "Monster Slots" spell card! (A monster head projects three holographic columns in front of it, which spin like wheels on a slot machine. The pictures on them represent Yuma's monsters.) Yuma: With this card, I banish a monster in my graveyard that's the same level as Gagaga Magician! (The first wheel stops on Gagaga Magician, and Yuma removes Gogogo Golem from play. The second wheel stops on Gogogo Golem.) Yuma: And then I can draw a new card from my deck. If it's a monster that has the same level as the other two monsters, I can summon it to my field! Astral: But if it is *not*, Yuma, then the card you draw *and* your level-four Gagaga Magician will be banished! This is foolish! Yuma: Nnngghh, who asked you?! If this works, I'll have an Xyz monster out in no-time! Charlie: But it's *not* gonna work. Fortune is favoring *me* right now, which means *you* are outta luck. Yuma: We'll see about that! Okay, here we go! I draw!! (The third wheel keeps spinning, past Dice Jar, and stops-- on Gagaga Girl. That is *not* what Yuma was hoping for.) Yuma: Agh... *seriously*? (Both Gagaga Magician and Gagaga Girl are removed from play.) Yuma; So much for *those* cards... Charlie: Sorry, Yuma-- I'm afraid Lady Luck is on *my* side! (Yuma tries to make a snappy comeback, but doesn't have one.) Yuma: Well-- I end my turn. Astral: it occurs to me that the odds of us defeating him might be-- *fifteen million to one*. Yuma: Come on! Have a little *faith*, Astral! Charlie: Don't you *get* it, Yuma? Yuma: Huh? Charlie: If luck isn't on your side, everything *else* goes out the window. I *always* admired your old man. I thought he had *everything*.

(Flashback. Kazuma Tsukumo, Yuma's dad, smiles fearlessly as they climb a sheer, rocky cliff. Later, he duels under the stars.) Charlie (VO): Courage... intelligence... charisma... passion... (End Flashback.)

Charlie: But you know what he *didn't* have? He didn't have *luck* on his side. Yuma: And? Charlie: If he'd just had a *little bit* a' luck, then he... Yuma: What're you talking about?! (Charlie stares into space, gripping the brim of his hat, as though seeing a moment Yuma doesn't.) Charlie: Sometimes you come to a point where it all comes down to one thing-- good luck. And if luck isn't on your side, there's *nothing you can do*. (Yuma gasps.) Charlie: And now-- it's *my turn*. I draw! Time to play Take a Chance again! If I roll a six, my lifepoints get multiplied by five! (A die materializes; he catches it, and throws it. The Number 7 blazes in the sky.) Yuma: Ggghhh, come on, two! (It lands-- on six, again. The top of the die projects above it.) Yuma: Six *again*?! Tori: How's that *possible?! Charlie: Fortune favors the bold. Now I'm sittin' on a hundred thousand points! (Charlie's lifepoints are now 100000.) Yuma: This is crazy! There's *nothing I can do* to defeat this guy?! Charlie: And now, by activating the "Release Change" spell, I can toss a monster off my field, then summon a monster with the same level to take its place. Say goodbye to Majestic Jester. And then say *hello* to Dice Leveler! [Dice Leveler 100//L1/] Charlie: Next, I activate the "Monster Slots" spell card! Yuma: Hey, that's the same card I just played... Charlie: That's right. But somehow I think things are gonna end differently for me. First, I select level-one Dice Leveler! (Dice Jar is also on Charlie's Monster Slots wheels. The first wheel stops on Dice Leveler.) Charlie: And then I banish level-one Majestic Jester from my graveyard! Now-- if the card I draw is a level-one monster, then I can place that monster on my field. (He draws-- the third wheel stops-- on a second Dice Leveler.) Charlie: Yes! There we go! It's Dice Leveler! [Dice Leveler 100//L1/] Yuma: *Two* of 'em? Charlie: Actually-- (Charlie holds up the third Dice Leveler, which was already in his hand.) Charlie: I'm gonna make this a *perfect triple jackpot*. I summon a *third* Dice Leveler! [Dice Leveler 100//L1/] Astral: This is bad, Yuma. Yuma: Huh? Charlie: And now I roll the dice, and Dice Leveler's level increases by the number I roll. (Three dice appear in his hand.) Charlie: Come on-- all sixes!! (He throws the dice. The Number 7 glows as they fly. Yuma and Astral watch.) Astral: The odds of him rolling three *more* sixes, are three hundred sixty-two million, seven hundred-- Yuma: Rrrrggghhh! I don't wanna hear it anymore!! Charlie: What've we got! (The dice land-- all three are sixes.) Charlie: Yeah! (Yuma sinks to hands and knees in utter disbelief.) Yuma: *Come on*! This isn't happening. I don't believe it. Charlie: *Believe* it-- all three a' my monsters become level-sevens! And now I'm just gonna *overlay* my Dice Levelers, and build myself a little *overlay network*! (All three Dice Levelers turn into streams of yellow, and spin together into the sky. A purple-white galaxy opens up on the field below them.) Charlie: I Xyz summon, Number Seven, Lucky-y-y Straight! (The overlay streams rush into the galaxy, and the whole thing explodes in a pastel rainbow. The Number sign 07 appears against black, shining red. Number 7: Lucky Straight takes the field, baton at the ready.) [Number 7: Lucky Straight 700//R7/] Yuma: There he is!! Astral: The Number card! (The Number 7 sign shines on the back of Charlie's right hand.) Charlie: What can I say, Yuma-- *life is a carnival*! Yuma: Now what? Charlie: Whaddaya mean, 'now what'? Now ya lose! As long as the sun stays complete, heheheheheheheh... I never have to fear defeat! (Yuma gasps.)

ACT 3 <<10:41>>

(The runaway monorail shrieks around another curve.) Tori: Aa-ahh! (Tori's gazer rings.) Kari (via phone): Tori!

Tori (via phone): *Kari*?! Kari: Stay calm and listen. That monorail you guys are on is gonna reach the final station in about *five minutes*! (A holographic screen on Kari's bike is tracking the monorail line and includes a digital timer.)

Tori: What? That doesn't leave much time. Kari (via phone): Don't worry!

Kari: I'll think of something, just *hang tight*!

(The building with the Life is a Carnival banner comes into view from the monorail; Tori looks over at it, then back to the duel.) Tori: Yuma!! The end of the line is coming up!

Yuma: What?! Charlie: Don't worry-- my good luck will make sure we stop *safe and sound*! I'd be *more* worried by the fact that I can cash in an overlay unit, and multiply Lucky Straight's attack points by whatever number I roll! (A poker chip with an 07 painted on it appears in Lucky Straight's hand. It throws it, and the token gets bigger, then sprouts a hand, that grips a die.) Charlie: Come on, be good to me! (The die is cast.) Yuma: Ah...! (The die bounces slowly... and lands on a six.) Yuma, Astral, Tori: Ahh! Charlie: All right. Normally Lucky Straight's got seven hundred attack points; but when multiplied by six-- we're talkin' *forty-two hundred*! Yuma: How can I stop *that*?! Charlie: Lucky Straight, attack Yuma directly! Go, Hand-Slam! Astral: Yuma! Your trap! Yuma: I'm on it! I activate the "Nitwit Outwit" trap card! This trap allows me to send one monster in my hand to the graveyard, in order to lower the damage I take by that monster's attack points! You're up, Zubaba Knight! Time to take one for the team! [Zubaba Knight 1600//L3/] (The disembodied hand launched by Lucky Straight smashes right through Zubaba Knight and Yuma takes the rest of the attack; he's knocked off his feet and lands hard on his back.) Yuma: Aaaaa-ugh! Tori: Yuma! (Yuma's lifepoints fall all the way from 4000 to 1400. Lucky Straight's attack points return to 700.) Charlie: A well-timed trap card; not bad. You bought yourself another turn. Yuma: Ugh, this isn't good... ya got any suggestions for me, Astral? Astral: If his luck is perfect, then... there is nothing you can do. Yuma: Well, but... (Yuma's gazer rings.) Kari (via phone): Hey! (Yuma looks to his right; Kari's matching speed with the monorail on her bike.) Kari (via phone): You guys need to wrap this up soon! Yuma: Kari! Charlie: Kari! (Kari appears on a holographic screen in front of Charlie.) Kari (via phone): Don't try to run off and hide again, Charlie; you and I are gonna have a *little talk*. Charlie (flirting): And what're we gonna *talk about*? (wink) How you *miss me* and think about me all the time? (Kari appears on a holographic screen in front of Yuma.) Kari (via phone): Yuma! Yuma: Ah! Kari (via phone): You're losing against the Lucky Straight card he took from the museum; aren't you. Yuma: Uh.. maybe. Kari (via phone): There's a saying that goes with that card. 'As long as the sun that shines stays complete, I never have to fear defeat'. Yuma; Okay-- what does that mean? Kari (via phone): I searched the datanet, but I couldn't find any answers! Yuma: But you know everything! Charlie: It's just a little *saying*; ya know. For *good luck*. As long as the sun that shines stays complete, I never have to fear defeat! Astral: 'The sun that shines'... Charlie: It doesn't *mean* anything, it's just a *figure of speech*.

(Kari tensely watches the screen; the timer now reads 1:47 and counting down.) Kari: We're running out of time here! ... Hm. (Kari speeds onward, riding ahead of the monorail on the street below.)

Charlie: You can go ahead and *give up* now, if you want; don't think anyone'd *blame* ya. Yuma: That's nice of you to *say*. Thing is-- there's no *way* I'm giving up! It's my turn! I draw! I'm summoning Ganbara Knight! Ganbara Knight: Ganbara! [Ganbara Knight 0//L4/] Yuma: And when I successfully bring a level-four monster to the field, I can then summon Kagetokage from my hand! [Kagetokage 1100//L4/] Yuma: And now, I'm gonna overlay Ganbara Knight and Kagetokage! (Kagetokage turns into a purple stream, Ganbara yellow; the galaxy below them is shimmering white and yellow.) Yuma: With these two monsters, I build the overlay network! I Xyz summon, Number Thirty-Nine, Utopia! [Number 39: Utopia 2500//R4/] Yuma: And now, Utopia, attack Lucky Straight! Charlie: I activate a trap! "Dice Crisis"! If I roll a *six*, one a' your monsters loses all its attack points, and I take control of it. Yuma: Rrrgghhh! (Charlie throws the die; the Number 7 appears in the air as it flies.) Yuma: Let's see a *three*...

Tori: *Anything* but six...

(The die lands on six.) Yuma, Tori, Astral: Ah!! Charlie: Wouldja *look at that*. Another six! (A crackling bolt of red appears out of the top of the die, and hits Utopia in the chest. Utopia disappears from Yuma's field and reappears on Charlie's, with 0 attack points, shimmering red.) Charlie: Utopia is *mine*! Yuma: This is bad! Rrrghh! I place one card facedown-- and end my turn. (Charlie notices up ahead-- they're nearing the Life is a Carnival building, and the final monorail station.) Charlie: Last stop-- comin' up. Let's end this duel. Ya can't *win*, Yuma; sometimes ya just have to know when to *walk away*. Yuma: That's not gonna happen! 'Cause here's the thing, Charlie-- I'd rather lose relying on my skills as a duelist, than win relying on luck! You remember my dad; don'tcha? Charlie: That's right. Yuma: Then you know he taught me to believe in myself and to never back down and never walk away! So I *won't*! I won't give up! Astral: Yuma...?! Yuma: Win or lose, I'll see this through to the end!! And the end is gonna be *me*, *winning*! Charlie: I *get it*; ya got *spirit*, I'll *give ya* that. But it's *my turn* now! Astral: *Yuma*?! Yuma: On it! No so fast! First, I activate a trap! "Commander of Swords"! I can use this when there's a light-attribute warrior-type monster on the field, and it doesn't matter if it's on my side or yours. Now *draw your card*! (Charlie waits.) Yuma: If it's a spell or a trap card, then I get to destroy *it*, *or* a spell or trap card on your field instead. Charlie: I see-- you're hopin' to get rid of Dice Crisis. You want Utopia back! Yuma: *Draw the card*, Charlie! (Charlie draws, and shows his card.) Charlie: Hm! I drew a little beauty known as "Sun Scale"! (It appears in the air, a sun disc artifact with wavy metal rays, that shines with an inner light, bright enough to dim Utopia's light and those of its and Lucky Straight's overlays.) Charlie: With *this* card in play, once a turn if I roll a six, I can obliterate every monster on your field! And I mean-- let's face it, Yuma; with the way things've been going, we *both know* that I'm gonna roll a six. Astral: The *sun*...! Yuma: Hnnnngghhh! I'm destroying Dice Crisis and-- Astral: Wait! Do not do that! Yuma: Why not? Astral: *Sever the sun*! Yuma: The sun... Charlie: Huh? (There stands Sun Scale, shining like a golden sun.) Charlie: No *way*. Yuma: Oh, right! It's a *sun*! Charlie: That's just an *expression*, though-- it won't *do* anything... Yuma: You sound like you're *not too sure* about that! Let's find out what happens. With the power of the Commander of Swords trap, I'm destroying Sun Scale! Charlie: There's no *way*...! (A blast of blue rings fires from Commander of Swords at Utopia, making it draw its swords and assault the sun, shining like the sun itself.) Yuma: Go, Utopia! Rising Sun Slash!! (Utopia slices down, and the halves of Sun Scale part slowly, as though made of liquid. The broken sun shines even brighter.)

Tori: He did it...! Yuma managed to cut the sun in half!

(Charlie looks up in disbelief as the sun flares, then shatters completely. The Number card on his duel disk flares also, and Charlie starts to glow with rainbowy light. It melts off of him, diffusing like mist.) Charlie: Wait-- no! Don't leave me *now*! Yuma: What's that light? Charlie (think): *Did that just break my lucky streak*? (aloud) Hmph! You're *finished*, Yuma! Since Sun Scale was destroyed, you take five hundred points of damage! (Charlie extends a hand at Yuma, and fiery sunlight pours from it and fires at Yuma.) Yuma: Aaah! (Yuma's down to 900 lifepoints.) Charlie: And now, to follow that up, I'm using Take a Chance's effect! (A die appears out of midair and Charlie snatches it.) Charlie: You know what happens if I roll a six; my lifepoints are once again multiplied by five! Ha! (He throws the die. Everyone is watching closely. It spins on a point and lands-- on a one!) Charlie: One?! Noo-oo-oo-oo!! (A stream of red light flows out of the die and strikes him in the chest; he glows red, as his lifepoints fall from 100000 back down to 4000.) Charlie: Unbelievable! I guess my luck seems to've *run out*. I end my turn. Astral: Now! This is it, Yuma! Yuma: Yeah! Let's do this thing! I draw! Ha!! I activate the "Comeback!" spell card! This allows me to get my monster back from your field! All right, Utopia, time to come home! (Utopia leaps back over to Yuma's side of the field.) Yuma: I'm feelin' the flow!! Go, Chaos Xyz Evolution! (Utopia's plated wings fold up; Utopia has folded back down to its basic form, with the golden helix around its center.) Yuma: Get ready for Chaos Number Thirty-Nine-- Utopia Ray! (The whole thing is lowered into a galaxy, and emerges transformed. New black, gold, and grey armor unfolds, bigger shoulder plates, and in completeness an even stronger warrior that shines like the sun.) [Number C39: Utopia Ray 2500//R4/] Charlie: Oh, man... just my luck...! Yuma: Utopia Ray's ability activates! (Utopia Ray's mechanical, multi-jointed fingers unfold, and it raises its black sword.) Yuma: For every overlay unit it uses, it gains five hundred attack points! (Its overlay units infuse into its sword, making the sword, and its wielder, glow molten gold.) Yuma: Go, Overlay Charge! (Utopia Ray's attack points rise to 4000.) Yuma: And that's not all! Also, for every overlay unit, your monster *loses* one thousand attack points! (Lucky Straight's attack points decrease to 0.) Yuma: Now do it, Utopia Ray! Attack Lucky Straight! Rising Sun Chaos Slash! (Utopia Ray wields one shining white sword in each hand, and a third in its two robotic hands. With this, it slashes across Lucky Straight and destroys it.) Charlie: Ahhhhhh! (Charlie hits the ground; his lifepoints fall straight to 0. Yuma won.)

(Just then, another pulse of electricity runs across the monorail's circuit board, and the auto brake kicks in, decelerating quickly from 150 km/h.)

(The monorail screeches on the tracks.) Yuma: All right! I won! (The Life is a Carnival banner passes by on Yuma's right.) Tori: Yuma! Yuma: Huh? Tori: The station!! (The last monorail station is coming up quickly.) Yuma: We're not gonna stop in time! (Just then, a motorcycle jumps onto the monorail track. Kari lands on her back wheel then shifts onto the front, riding at full speed toward the monorail.) Yuma: Kari!! What're you doing, it's too dangerous!! Kari: *I told you* I'd think a' something! (Kari jumps sideways off the bike, away from the monorail, letting it skid sideways right under the train. Now Kari's standing on the track without a vehicle, facing down the speeding train...) Yuma: Kari, get outta the way!!! (Kari seems too stunned to move; the train's lights get bigger and bigger on her visor...)

ACT 4 <<<20:50>>>

Yuma: Kari, get outta the way!!! (Kari braces herself. The train slows-- and stops mere inches from her; the headlights shine in her face. She opens her eyes, surprised she didn't get hit. She catches her breath.) Yuma: Kari! (Kari looks up at Yuma and Tori, sitting on top of the monorail. She sounds a little shaky.) Kari: You guys okay? Yuma: We're good. Tori: Thanks! Kari: That, was close. Ah--! Wait, what about Charlie?!

(Charlie is still lying flat on his back; his gazer has fallen off and sits beside his head.) Charlie: I've *jinxed* it...! I am *so sorry*, May. Our luck-- it's gone! Kari: What're you talking about?! Charlie: Kari. (Yuma and Tori stand to either side; Kari stands over him, one fist clocked back to punch him in the nose.) Kari: Who's this *May* girl, Charlie?!

(An ambulance helicopter lands on a rooftop within sight of the Life is a Carnival building. May is lying on a gurney, looking scared, when--) Charlie: May! (May lifts her head.) May: Huh? Uncle Charlie! (Charlie and Kari run up to them in the hallway. The Carnival building is visible through the panoramic windows on the outside wall of the hallway.) Charlie: *Really sorry* that I'm late, kiddo. May: It's okay. Charlie: You're gonna do *great* in there. Ya got nothin' to worry about. May: Yeah-- I know. Charlie: You, are *brave*. May: Thanks. (Kari puts a hand on Charlie's shoulder.) Charlie: Huh? Oh, and one more thing. (He takes the Lucky Straight card out of his blazer and shows it to her.) Charlie: Take this card... for good luck. Not that 'cha *need* it. (She takes it.) May: Thank you! You're the best, Uncle Charlie! (The card begins to glow, and a rainbowy glow appears around her; the symbol of the Number 7 appears in the air over the smiling girl. Charlie (aside): ...See that? Kari (aside): Maybe the good luck came *back* to the card now that it changed hands!

(The 'Operation' light on the wall lights up red. May's operation is in progress. Charlie and Kari stand outside the door.) Charlie (VO): May's operation was a risky one; but they told us it had to be done.

(Later, the two of them walk along a sidewalk beside the sea.) Charlie: *That's* why I wanted Lucky Straight. I wanted luck to be on *her side*. Wanted to make sure that *nothin' could go wrong*! (Kari's blushing slightly.) Kari: Yeah, well... (She walks out in front of him and confronts him anyway; good reason or not, she's giving him that piece of her mind.) Kari: What you did was *stupid*, it was--!! Charlie: Kari. (Kari stops talking.) Charlie: Yuma's a great duelist. He's *definitely* got your old man's spirit. You be sure an' tell 'im that for me, wouldja? And, uh... (Kari gasps.) Charlie: It was good to see you again. (A moment later he's walking away, leaving Kari standing there stunned. He waves over his shoulder.) Charlie: Later, Kari. Off for another *globetrotting adventure*! (She blushes, fingers to her chin, gazing after him.) Charlie: Wish me luck. Heheh!

(Yuma, Tori, and Astral wander down another sidewalk that's more brightly lit.) Yuma: Hey, Tori-- wanna go grab a bite or somethin'? Tori: Yeah; I'm really hungry. Astral: Charlie *is* going to give us that Number card, right, Yuma? Yuma: Ye-ah, it's gonna be *fine*. Astral: I think we *really* should've stayed with them. Yuma: Ya feel like tacos or burgers? Astral: Yuma-- Tori: I say, tacos! Astral: Yuma? Yuma: Good call!

END <<22:19>>