Ghostbusters: The Video Game


 * Ray Stantz: (On TV) Are you troubled by strange noises in the night?
 * Egon Spengler: (On TV) Do you experience feelings of dread in your basement or attic?
 * Peter Venkman: (On TV) Have you or your family actually seen a spook, specter or ghost?
 * Ray Stantz: (On TV) If the answer is yes, then don't wait another minute.
 * Peter Venkman: (On TV) Just pick up the phone and call the professionals!
 * Egon Spengler: (On TV) Call the...
 * Peter Venkman, Ray Stantz and Egon Spengler: (On TV) Ghostbusters! We're ready to believe you!
 * Peter Venkman: (On TV) Franchises available soon! Call for details.
 * Security Guard: Oh! Russell! Hey, man. You near the East Wing?
 * Russell: Yep.
 * Security Guard: (On Radio) B-b-by the new Gozer exhibit?
 * Russell: Yeah. Why?
 * Security Guard: (On Radio) There's something headed your way!
 * Russell: Wait. I hear something. I'm gonna take a look.
 * Security Guard: (On Radio) You wanna hear something really creepy? I was reading about Shandor, you know the guy who donated most of the Gozer stuff. He was into the occult. You know, the supernatural. Weird dude!
 * Russell: Ahhh! Ummm, why don't we talk about it some other time. Any other time. Ahhh! Hey, you can't be in here! Stop! Ahhhhhh!
 * Janine Melnitz: Ghostbustas. Is your haunting an apparition, poltergeist, phantasm, wraith, banshee, demon, specter, tortured soul or... What? No, we do not summon dead family members then catch them so you can ask the combination to the safe... Yeah, well, same to you, pal.
 * Ray Stantz: Hey! It's the new cadet. Welcome aboard!
 * Egon Spengler: This might be a little dangerous.
 * Ray Stantz: Great. Danger is our life.
 * Egon Spengler: We'll start at fifty-percent capacity. That should keep any burning or tissue damage to minimum.
 * Peter Venkman: Hey. If you're gonna burn any tissue, do it to the new kid. You can't use Ray. Our mortgage in his name.
 * Ray Stantz: I guess he's right. What's your name, kid?
 * Peter Venkman: No names, Ray. I don't want to get too attached to this kid. You know, just in case. You remember what happened to the last guy? He's tuned and ready to go.
 * Egon Spengler: You may feel a little tingle. Good. We've perfected an extensive and rigorous training regimen that will teach you all your equipment's basic functions.
 * Ray Stantz: It takes some time to achieve Master Throw Skill, but it's definitely worth the effort.
 * Egon Spengler: Was that us?
 * Ray Stantz: I don't think so.
 * Peter Venkman: Ray?
 * Ray Stantz: Had to be some sort of Psi energy pulse! Substantial! A significant collected and centralized necromantic convulsion level seven or more.
 * Egon Spengler: Agreed. We need EMF measurement checks now.
 * Janine Melnitz: I know the answer, but I'm gonna ask anyway... is a level seven, uh, whatever ...bad? Or very bad?
 * Egon Spengler: On a scale of one to ten, I would say...
 * Peter Venkman: Let me guess. It's a seven. Let's just say we're about to get real busy. And that is not the fun kind of getting busy - is it, Ray?
 * Ray Stantz: Look out. Slimer's escaped again!
 * Peter Venkman: No, wait. Come back.
 * Ray Stantz: Slimer went that way! Follow him!
 * Egon Spengler: There it is. It seems oddly drawn to the containment grid.
 * Ray Stantz: He's been fascinated with it ever since you added the viewer to the unit. Okay. Easy now, cadet. I'll talk you through this. Use the proton steam to get his attention. No! Not the Containment Unit! That's some highly sensitive equipment you're disintegrating there, kid! Oops! You let one out!
 * Egon Spengler: That's my fault. I was fine-tuning the interspatial gasket this afternoon. I'll fix it. You two get those ghosts back.
 * Ray Stantz: He went into the sub-basement! And his escape friend went with him! Hmm. Come on kid, we got a job for ya. Taking the right precautions, Slimer's harmless. Uh, more or less. Not sure about the other guy, though... Okay, let's go get 'em, then. Oh, and don't sweat the containment unit. it's easy to get excited your first time out with the proton steam. Egon will fix it in no time. Now, first and foremost, before things get out of hand. You want to get to know your proton pack. It can be your best friend out there in the field. Everything you need to know is displayed on the pack itself! Here's where you keep an eye on your current physical condition. The more green that's on the bar, the more damage you can sustain and still stay on your feet. The bar indicates your pack's heat level. When it gets to the top, you'll went to vent the pack and keep it from shorting out and resetting. For the most part, capturing a ghost is pretty straightforward. We break it into three basic steps: Sap 'em, Cap 'em, and Trap 'em. Special entities derive all their strength from an accumulation of PK energy. Blasting them with your proton stream or other offensive equipment helps to dissipate that energy. Dissipating their PK energy also makes them easier to capture. Do it again! See that overlay on the ghost? It indicates the current accumulation of a ghost's PKE. The The more you disperse, the weaker it becomes. Ooh! We lost Slimer! There it is! Ugh. And I thought Slimer was disgusting. All right, you've got it good and winded. Next stage: Cap 'em! You can project a capture stream, or wrangler, manually, using this control. On the other hand, the pack will detect when a ghost is sufficiently weakened and auto-select the capture stream setting. Get in there and throw a capture stream on that tub of goo! Fantastic! You've got it! Soon as your ghost is in your capture stream, the slam meter begins to slowly charge. Whoops! Monkey suit doesn't like that! You've gotta fight him to keep him in the cone! Very nice, cadet. You've got some real promise! Oh and always remember to retrieve your trap!
 * Egon Spengler: Did you get them?
 * Ray Stantz: Ah, we're batting .500. Slimer slipped out. Our cadet bagged his first one through! A very nasty customer. Oh, and you've got to be very careful about crossing the streams. In a word: don't do it.
 * Egon Spengler: Seriously.
 * Ray Stantz: Stings like the dickens, too.